Venezia Georgieva

Hi there!

I’m Venny, an overly excited game designer with a specialty in gameplay and system design. Today, I’m working on an exciting new AAA game at Sumo Digital, creators of Sackboy: A Big Adventure.

After graduating from University of Southampton in Games Design and Art, I was able to secure my first position as a Games Designer at Mojiworks where I had the pleasure of crafting gameplay experiences for over 100 million players across two hit games for Snapchat.

Afterwards, I joined SEGA’s Creative Assembly, cutting my teeth on AAA game design for Hyenas, a zero-gravity competitive extraction shooter. Hyenas levelled up my systems design skill set, building challenges, progression, and meta-game rules sets in-engine and in our backend.

Alongside my core studio practice, I design cool side projects as part of Nucleolus, a research-driven games collective. Together, we work to build interactive video game projects for the UK’s top academics, securing funding and clientele from Innovate UK, the European Space Agency, Southampton City Council, and the NHS.