DARE is a lighthearted cooperative adventure, where four unfortunate individuals were condemned to eternal damnation due to a bureaucratic error. This sends our unlikely heroes onto a dangerous journey through hell, where they must speak to upper management to reclaim their souls. For more detail, please visit my DARE Dev Blog.
The team and I were tasked to develop a vertical slice for DARE based on an existing GDD as part of our Games Design and Art course at the University of Southampton. We had 13 weeks to finish this task and we managed to complete the introductory level of this game. For more info, have a look at my Dev Blog.
In addition to my role as Team Leader for this thirteen-week vertical slice, I was also responsible for the Character Design, Concept Art, Environmental Design, and Texturing. Our team developed DARE based on a pre-existing GDD.
The Furies and the Infernal Queen are two completely original character designs for some of the toughest enemies in DARE. They are based on the vengeful Furies from Greek Mythology. For more information, please refer to my DARE Dev Blog.
DARE features a total of three distinct classes. The designer of the GDD had a simple, clean, and cartoony vision for each of these classes. It was my responsibility to refine his designs and adapt them into turnarounds for our 3D Artist. Head to the DARE Dev Blog for more information on the Ranged Class.
The Melee Class is the second of the three classes featured in DARE. This character was based on a combination between the vision outlined in the original GDD and medieval knights.
Much like the previous two classes, the Mage Class in DARE is also based on a combination between the original designer’s vision and my personal research into warlocks and wizards. I have aimed to achieve a clear visual style with each character that makes them distinct from each other and the enemies.
Aside from the Character Designs and Concepts, it was also necessary for me to design some of the key environmental assets within our game. The image above showcases a merchant’s shop within the universe. For more detail on the subject, please refer to the DARE Dev Blog.
This project gave me the opportunity to learn the basics of texturing with Blender. As the game was in a rather low-poly style, there was no need for excessive detail within texture, but nonetheless I am excited to learn more.
This character was the most challenging to texture, but also the most rewarding.
Overall, I really enjoyed learning the basics of texturing and I am excited to develop my skills in the field with each new project. If you would like to know more about my journey through the process, have a look at these blog posts.